UI/UX Articles and Interesting Tidbits of the Week
March//28//2025
Here are some interesting finds on UI/UX of the past week!
1.
10 Rules for Crafting Products That Stand Out. Karri Saarinen, Linear’s CEO provided Figma’s blog with some great insights into what he considers to be excellent in delivering high quality products. Among the 10 rules that are described in the article, here’s a few that resonated quite a bit: committing to quality at the leadership level, the best design is opinionated, the simplest way to increase quality is to reduce scope, and not getting locked into a single way of doing things. These are all great points, worth reading through, and reflecting upon, particularly while not all contexts and situations are the same, some of the suggestions from Mr. Saarinen pierce issues such as breaking silos, dissolving toxic behaviors, and overcoming Design and Technological debt. Highlight of the article includes:
“Avoid too many defined product teams. Companies tend to create these teams to simplify organization for leadership, but it ultimately creates artificial quality and culture silos. Before you know it, your org chart has high quality outputs in one area and lower quality in another, or some teams that are experimental while others aren’t. At Linear, we don’t have established teams where someone works on search every day. It’s difficult to consistently churn out good ideas on the same thing. Instead, we rotate responsibilities to keep ideas fresh”
2.
Email Content Optimization Strategies. Another great article from Unspam Email and author Andrean Valeanu, focused as the title indicates, on content optimization strategies for email. This very thoroughly written article showcases the different types of email content, namely plain text, graphics, image, links, video, animations, attachments, games and interactive elements, audio, and then procedes to describe the different types of formats, before embarking on a series of recommendations. Some of the aspects to keep in mind include, determining the right audience for the message, selecting the topic, ensuring headlines are compelling, and using images thoughtfully, just to name a few. It’s a great article filled with informative and thoughtful recommendations. Highlight of the article includes:
“The best practices for optimizing call-to-action buttons in emails are: Ensure it has concise text and use action-oriented words with clear and non-pushy meanings; Ensure it has a compelling value proposition; Ensure it is personalized; Ensure it stands out from the content flow and instantly grabs attention; Ensure it looks and behaves consistently across screen sizes; Ensure it has a huge tappable area on mobile phones and tablets; Ensure it is placed in a prominent location. If necessary, it could be doubled to achieve a greater impact.”
3.
The Death of Coding Jobs? This article authored by Noah Davis for the Web Designer Depot is an interesting reflection on the disruption that AI and Low Code/No Code platforms are bringing to the Development world. The author provides recommendations on being able to adapt to new working processes, new tools, and acquiring additional skills in order to stay pertinent and relevant in the market. It’s a cautionary, but also insightful reflection for professionals in the Development world, but for anyone working in the Technology world these days. Highlight of the article includes:
“If you’re a junior developer trying to break into the industry, I’ve got bad news for you. The ladder has been pulled up, and you’re left standing at the bottom. Entry-level coding jobs used to be a stepping stone into the industry. Juniors would start with simple bug fixes, low-priority feature development, and boilerplate coding. Now? AI does all of that instantly. The market is flooded with fresh CS grads and bootcamp alumni, but the demand for junior developers is vanishing. A recent Stack Overflow survey revealed that companies are prioritizing mid- and senior-level hires — because with AI, they don’t need juniors anymore. And when junior developers can’t get jobs, the entire talent pipeline collapses. If new devs can’t get hired, where will the next generation of senior engineers come from? Spoiler: they won’t.”